Unreal Tournament, Deck 16 II, by churl.
My perspective is pretty bad, but it was fun to just sketch this off-the-cuff. “Deck 16” was easily the deepest and best-designed multiplayer map in the original Unreal, and although there were ongoing revisions in all the subsequent Unreal games, Unreal Tournament’s “Deck 16 II” was probably the pinnacle. Anything I’ve got right was baked in from hundreds of hours of playing on “Deck-only” servers, anything I’ve gotten wrong I blame on the ravages of time and booze. Not pictured (behind the ‘camera’) – Shock Rifle (bottom of elevator), Redeemer (above top of elevator), Ripper (bendy hallway) and another Sniper Rifle.
A világ legjobb Deathmatch mapjét rajzolta le emlékezetből a csávó.
*szipp-szipp*
(Ez egyébként arra is emlékeztet, amikor én körülbelül századilyen szépen The Lost Vikings-pályákat meg egyéb SNES játékokból jeleneteket rajzolgattam a füzeteimbe általánosban.)
